CLIMATE & ENVIRONMENT
Weather & Cold
Regional weather layer distribution across Embervale, cloud cover patterns, rain conditions, freezing cold thresholds, and environmental debuffs.
Weather Layers 9 Biome atmospheric masks
Rain Biomes 6 Kindlewastes & Cradle have no rain
Wet Base Duration 15 min Rapidly cleared by warmth
Freeze Protection Flame Lv. 8 Immunity to baseline freezing
Regional weather layers
9 biome layers| Region / Layer | Rain Support | Weather Phenomena | Region Mask Share |
|---|---|---|---|
| Global Sky Layer | Atmosphere | clouds_few, clouds_medium, clouds_overcast, clouds_fluffy | Global |
| Springlands | Rain & Clouds | rain | 100% |
| Albaneve Summits | Rain & Clouds | rain_snow | 96% |
| Revelwood | Rain & Clouds | rain | 99% |
| Kindlewastes | Arid / No Rain | Dry / Clear | 100% |
| Nomad Highlands | Rain & Clouds | rain | 97% |
| Veilwater Basin | Rain & Clouds | rain | 99% |
| Blackmire | Rain & Clouds | rain | 100% |
| Cinder S Cradle | Arid / No Rain | Dry / Clear | 100% |
Environmental conditions: wet & cold
Climate survival rulesWet & Rain Noise Dampening
Reduces the base duration of the Wet debuff which is 15 minutes per default. Warmth reduces its remaining duration rapidly.
Status Effects: soakedwet
Rain Noise Factor: 0.66 (34% enemy noise dampening)
Game Explanation: "Modifies enemy awareness to noise while in Raining"
Cold & Freezing Hypothermia
High-altitude regions like Albaneve Summits drain character body heat. Shelter, warmth sources, and Flame level 8 provide protection against freezing conditions.
Status Effects:
playerBaseBodyHeat: 10,000
freezeDurationFactor: 95 (m in Y=mX-b)
freezeDurationOffset: 75 (b in Y=mX-b)
disableFreezingBaseLevel: 8