Primary attributes

6 core attributes

Strength

Warrior

Increases Melee damage by 5% per Attribute Point.

Per attribute point: +5%
Skill tree nodes: 11 nodes
Game explanation: "How much damage will be increased per Attribute Point"

Dexterity

Ranger

Increases Bow and Dagger damage by 5% per Attribute Point.

Per attribute point: +5%
Skill tree nodes: 7 nodes
Game explanation: "How much damage will be increased per Attribute Point"

Intelligence

Mage

Increases Magic damage by 5% per Attribute Point.

Per attribute point: +5%
Skill tree nodes: 11 nodes
Game explanation: "How much damage will be increased per Attribute Point"

Constitution

Warrior

Increases Health by +50 per Attribute Point.

Per attribute point: +50
Skill tree nodes: 11 nodes
Game explanation: "Player Health per Constitution Point"

Endurance

Ranger

Increases Stamina by +10 per Attribute Point.

Per attribute point: +10
Skill tree nodes: 8 nodes
Game explanation: "Player Stamina per Endurance Point"

Spirit

Mage

Increases Mana by +20 per Attribute Point.

Per attribute point: +20
Skill tree nodes: 11 nodes
Game explanation: "Player Mana per Spirit Point"

Player base statistics

Unmodified character baseline
Statistic Constant Base Value Game Tooltip Explanation
armorSetup offset: 23, gradient: 15 "Base Armor = offset + ( gradient * item level )"
playerBaseHealth 100 —
playerBaseMana 100 —
playerBaseStamina 100 —
playerBaseBodyHeat 10,000 —
playerBaseOxygen 30 —
playerBaseFogResistance 240 s —
playerFogResistancePerFlameLevel 60 s "Player Fog Resistance per Mother flame level"
baseCritChance 10% "Base Crit. Chance"
critBonus 80% "Crit. Damage Bonus"
damageMod2Handed 1.5× "Damage Mod for 2 Handed Weapons"
defaultArmorBlowthrough 20% "How much damage will not be blocked"

Character sheet entries

91 tracked statistics
Property Sheet Label In-Game Description
health Health You perish when your health reaches zero.
mana Mana Resource for spell casting.
stamina Stamina Resource for physically straining actions like sprinting, blocking, evading, and others.
fogResistance Passage Level Represents the level of the Shroud you're able to enter.
fogResistanceDuration Time in the Shroud Indicates how long the Flame can protect you in the Shroud.
fogResistanceDurationMax Time in the Shroud
bodyHeat Body Heat The current temperature of your body. A low body heat can be deadly.
freezeBuildUp Frost Build-Up How close you currently are to suffering Hypothermia.
freezeResistance Frost Resistance Indicates how well your body copes with freezing environments.
freezeResistRemainingDuration Frost Resistance Duration Derived from Frost Resistance. The effective time you have left before suffering Hypothermia.
wetDurationReduction Wet Duration Reduction Reduces the base duration of the Wet debuff which is 15 minutes per default. Warmth reduces its remaining duration rapidly.
oxygen Oxygen Indicates how long you can swim underwater.
strength Strength Increases Melee damage by 5% per Attribute Point.
dexterity Dexterity Increases Bow and Dagger damage by 5% per Attribute Point.
intelligence Intelligence Increases Magic damage by 5% per Attribute Point.
constitution Constitution Increases Health by %k per Attribute Point.
endurance Endurance Increases Stamina by %k per Attribute Point.
spirit Spirit Increases Mana by %k per Attribute Point.
healthRegeneration Health Regeneration Regenerates %k Health every 5 seconds.
healthRegenerationDelay Health Regeneration Delay The delay after which regeneration becomes active.
manaRegeneration Mana Regeneration Regenerates %k Mana every 5 seconds.
manaRegenerationDelay Mana Regeneration Delay The delay after which regeneration becomes active.
staminaRegeneration Stamina Regeneration Regenerates %k Stamina every 5 seconds.
staminaRegenerationDelay Stamina Regeneration Delay The delay after which regeneration becomes active.
bodyHeatRegeneration Body Heat Regeneration Regenerates %k Body Heat per second.
bodyHeatRegenerationDelay Body Heat Regeneration Delay The delay after which regeneration becomes active.
baseMovementSpeed Normal Speed Your basic movement speed.
sprintMovementSpeed Sprint Speed Bonus Increases your sprint speed.
sneakMovementSpeed Sneak Speed Bonus Increases your sneak speed.
swimMovementSpeed Swim Speed Bonus Increases your swim speed.