CHARACTER SYSTEM
Attributes
Primary character attributes, base statistics, and attribute point scaling rules from balancing table parameters.
Primary attributes
6 core attributesStrength
WarriorIncreases Melee damage by 5% per Attribute Point.
Dexterity
RangerIncreases Bow and Dagger damage by 5% per Attribute Point.
Intelligence
MageIncreases Magic damage by 5% per Attribute Point.
Constitution
WarriorIncreases Health by +50 per Attribute Point.
Endurance
RangerIncreases Stamina by +10 per Attribute Point.
Spirit
MageIncreases Mana by +20 per Attribute Point.
Player base statistics
Unmodified character baseline| Statistic Constant | Base Value | Game Tooltip Explanation |
|---|---|---|
armorSetup | offset: 23, gradient: 15 | "Base Armor = offset + ( gradient * item level )" |
playerBaseHealth | 100 | — |
playerBaseMana | 100 | — |
playerBaseStamina | 100 | — |
playerBaseBodyHeat | 10,000 | — |
playerBaseOxygen | 30 | — |
playerBaseFogResistance | 240 s | — |
playerFogResistancePerFlameLevel | 60 s | "Player Fog Resistance per Mother flame level" |
baseCritChance | 10% | "Base Crit. Chance" |
critBonus | 80% | "Crit. Damage Bonus" |
damageMod2Handed | 1.5× | "Damage Mod for 2 Handed Weapons" |
defaultArmorBlowthrough | 20% | "How much damage will not be blocked" |
Character sheet entries
91 tracked statistics| Property | Sheet Label | In-Game Description |
|---|---|---|
health | Health | You perish when your health reaches zero. |
mana | Mana | Resource for spell casting. |
stamina | Stamina | Resource for physically straining actions like sprinting, blocking, evading, and others. |
fogResistance | Passage Level | Represents the level of the Shroud you're able to enter. |
fogResistanceDuration | Time in the Shroud | Indicates how long the Flame can protect you in the Shroud. |
fogResistanceDurationMax | Time in the Shroud | |
bodyHeat | Body Heat | The current temperature of your body. A low body heat can be deadly. |
freezeBuildUp | Frost Build-Up | How close you currently are to suffering Hypothermia. |
freezeResistance | Frost Resistance | Indicates how well your body copes with freezing environments. |
freezeResistRemainingDuration | Frost Resistance Duration | Derived from Frost Resistance. The effective time you have left before suffering Hypothermia. |
wetDurationReduction | Wet Duration Reduction | Reduces the base duration of the Wet debuff which is 15 minutes per default. Warmth reduces its remaining duration rapidly. |
oxygen | Oxygen | Indicates how long you can swim underwater. |
strength | Strength | Increases Melee damage by 5% per Attribute Point. |
dexterity | Dexterity | Increases Bow and Dagger damage by 5% per Attribute Point. |
intelligence | Intelligence | Increases Magic damage by 5% per Attribute Point. |
constitution | Constitution | Increases Health by %k per Attribute Point. |
endurance | Endurance | Increases Stamina by %k per Attribute Point. |
spirit | Spirit | Increases Mana by %k per Attribute Point. |
healthRegeneration | Health Regeneration | Regenerates %k Health every 5 seconds. |
healthRegenerationDelay | Health Regeneration Delay | The delay after which regeneration becomes active. |
manaRegeneration | Mana Regeneration | Regenerates %k Mana every 5 seconds. |
manaRegenerationDelay | Mana Regeneration Delay | The delay after which regeneration becomes active. |
staminaRegeneration | Stamina Regeneration | Regenerates %k Stamina every 5 seconds. |
staminaRegenerationDelay | Stamina Regeneration Delay | The delay after which regeneration becomes active. |
bodyHeatRegeneration | Body Heat Regeneration | Regenerates %k Body Heat per second. |
bodyHeatRegenerationDelay | Body Heat Regeneration Delay | The delay after which regeneration becomes active. |
baseMovementSpeed | Normal Speed | Your basic movement speed. |
sprintMovementSpeed | Sprint Speed Bonus | Increases your sprint speed. |
sneakMovementSpeed | Sneak Speed Bonus | Increases your sneak speed. |
swimMovementSpeed | Swim Speed Bonus | Increases your swim speed. |