The revision of Hotfix #28 is 729115
Changelog
- Fixed an issue that could lead to an unloadable world when there were too many objects (we’re talking thousands, not hundreds!) placed in the player base. We changed the logic of how the objects are loaded, which should prevent games from being unloadable in the future.
- Fixed an issue that could cause building shapes to no longer function after placing and destroying a large number of Flame Altars.